Escape from Fort Lagoon R&D

Read our Young Producer Jodie’s experience of the day here.


Escape from Fort Lagoon is an immersive ‘theatre game’ created by Wake the Beast (Adam McGuigan) and Submersion Productions (Jude Jagger). We have been an active partner in their Research & Development work since 2019. We’ve been lucky to have a group of local community members who have formed a ‘Creative Collective’ that has provided a springboard for feedback on ideas and the concept of the theatre production.

Escape from Fort Lagoon is set in the future where water is a precious commodity and is controlled by an oppressive government who restrict access to the water to the elite (a theme that surely resonates with many right now in the rollout of the pandemic).

Once the Covid19 conditions allowed, Adam and Jude invited the Collective to do some location scouting in their home towns and further afield. Towns with a nearby body of water being the main practical consideration for this piece.

The Collective members came up with different locations and devised their own maps, highlighting interesting features of their area. With local knowledge they fed ideas into many of the creative elements that will end up in the final show.

These included news reports, set design, crowd interactions and environmental issues that are highlighted within the theatre piece.

The Fort Lagoon team visited the region to gain an understanding of our area and the challenges that exist in putting on a large scale theatre event. During the few days spent in Chatteris, March, Brandon and Mildenhall, the team got to test out the mobile phone app that will act as a device for audience members to navigate the game.

They also went for a spot of wild swimming and tested the new choral parts with the Cant Sing Choir in March. Having that time to test out elements of the show was extremely valuable and having the time to explore the spaces meant that the piece can be influenced by the landscape and the people in those areas.

The team got a lot of inspiration from the décor at Johnsons of Old Hurst Tropical House near Chatteris, (marred only slightly by Jude dropping her phone into the crocodile enclosure). Residents of Mildenhall were calling out supportive comments as the gang tested swimming in their local river and Brandon’s Market Square was buzzing with activity. Many people chatting in the square wanted to know more about the project and how they could get involved.

Submersion Productions now plan to secure funding to present the piece in summer 2023 in the area and all our fingers are crossed and watch this space!


Read our Young Producer Jodie’s experience of the day here.

Take a look at the Flickr gallery of the location visits here.

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Evaluation Case Study: Brandon Gallery Hub

This case study is part of our project evaluation for 2019/2020

Digital artist Lee Mason applied to the Creative Conversations in Isolation Inkling programme with the idea of using Mozilla Hubs Spoke to make a virtual gallery with other artists. We saw an opportunity for a collaboration with a local community group and commissioned Lee to work with members of Brandon Arts Society to create a digital home for their 40th anniversary exhibition. A 3D virtual gallery experience became their exhibition space for the celebrations.

Download the full case study here.

Read the full evaluation report here.

Explore the Brandon Arts Society’s 40th Anniversary exhibition as digital artist, Lee Mason takes us on a short tour of the gallery space.

Watch the full virtual tour here.

As a commission, this met a local need for connection, routine and a way to reduce isolation in a group of older amateur artists. The digital nature of the project challenged the group to see and experience their work in a new way. Lee worked with Brandon Arts Society, Brandon Creative Forum and Creative Collective members to liaise with the group’s membership to collate and curate high-quality images and interpretation for all of their exhibition submissions.

Lee built the virtual reality gallery in Mozilla Hubs after conversations with the MarketPlace team and Art Society member Terry to discover more about the local area and the group, in order to inform the aesthetic of the space. This enabled the creation of a space filled with local references and events that could make this virtual space feel owned and relevant to the artist participants, who were embarking on a new digital experience together.

Graphic showing participation and audience numbers. 
Artworks: 30, Participants: 12, Virtual Space: 1,
Facebook: 1191, Youtube: 82, Twitter: 919, Instagram: 139

Download the full case study here.

Read more about the full Brandon Gallery Hub project and view the whole Brandon Creative Forum’s exhibition in Mozilla.

#LetsTakeAWalk with Genevieve Rudd

Part of our Creative Conversations in Isolation programme.

Artist Genevieve Rudd approached MarketPlace with the idea of a workshop that would connect people, using creative activities to explore their surroundings outside.


The Walk’n’Craft Group, based in Mildenhall, and the Can’t Sing Choir, based in March, were keen to get involved. Everyone loved the idea of getting together in a way that was socially distanced (in line with the government restrictions at the time), but still enabled them to meet and socialise.

On Friday 30th October 2020, Genevieve sent prompts via WhatsApp to both groups throughout their walks. She set creative activities which encouraged everyone to take time to look more closely, listen to and feel their surroundings and think about the landscape they were in. After a well deserved break, everyone came together to meet via Zoom. Genevieve shared the photos, videos and creations made during their walks in a Powerpoint presentation.

Download the PDF version of the activity sheet here.

When asked if the groups enjoyed the session, they were all positive about the experience. They were particularly pleased to try something different.

What did you enjoy and what will you take away from the session?
“Doing something different and way out of my comfort zone. Words are my comfort and drawing was really my discomfort but I enjoyed it. [I will be] taking away the idea that I have grandchildren in different countries, and we could all do them [the activities] together, so that was grand.”

The workshop was an interesting experiment for Genevieve and the MarketPlace team. Using a platform like WhatsApp to bring different groups together at the same time was new for us, and came from a need to find alternative ways to connect during the pandemic.

You can read about Genevieve’s experience and what she learned from the project in her new blog post here.

Click through to the Flickr album to take a closer look at the gallery of their other creations, photos and videos here.


Image reads "Featured on #ArtOfCovidChat podcast series. Click here to listen."

Listen to Genevieve’s podcast episode from the series #ArtOfCovidChat here where she discusses the challenges and triumphs through lockdown with fellow artist Marian Savill.